Demon Garel
From Revelation
| Bosses |
| Tier 1 |
|
Blackfang |
| Tier 2 |
|
Barakhorn the Hopeslayer |
| Tier 3 |
|
Demon Garel |
| Tier 4 |
| Lowlevel Bosses |
|
Salisenor the Asadric Lord (level 60) |
Contents |
Boss Information
- Level: 102
- Difficulty: High
- Gender: Male
- Type: Melee, Proc & Cast
- Evil: Yes
- Accompanying Mobs: None
- Location: Rion's Cube
- Drops Gold: Yes
Boss Abilities
- Casts Horrid Pestilence: -80 disease for 0:30 minutes
- Casts Appaling Horror: -64 absorb, -787 damage, -20 dark resistance for 1:00 minutes
- Casts Lifeshave: -100? tog, -20? abscap for 1:00 minutes
- Procs Eviscerate Soul: LIFETAP (about 6000 damage), -138 focus, -10 dark resistance for 0:20 minutes
- Procs Broken Chains: DAMAGE (about 4500 damage), -15 dark resistance for 0:10 minutes
- ROOMprocs Devastation: -10 SKILL Channeling, -10 SKILL Divine Focus, -6 SKILL all weapon skills, -130 agility for 2:00 minutes
- ROOMprocs Deathshave: -2019 life for 2:05 minutes
- Procs Animus Vorus: 75% damage, -600 foc, -10 darkresist for 30 seconds.
- War Stomp (8.0 seconds room stun)
- Revenge
- Evade
- Double Edge
- Critical Hit
Drops from this Tier Boss
Items dropped by Garel are quest items, to be given to Human Garel. Because the first item is the key to the door leading down from the center room of the cube, DO NOT GIVE IT to Human Garel before you have the second item too. Giving both items results in the item mentioned in the Dropped item column.
| Class | First | Second | Dropped item |
| Defender | Daemon Breath | Daemon Orb | Bands of the Heretic |
| Warrior | Daemon Breath | Daemon Orb | Bands of the Heretic |
| Daemon Tine | Daemon Orb | Abysmal Hellbrand | |
| Assassin | Death Sphere | Daemon Orb | Deathcarver |
| Fiery Sphere | Daemon Orb | Helltide Boots | |
| Paladin | Daemon Tusk | Daemon Orb | Black Faith Maul |
| Redeemer | Icy Sphere | Daemon Orb | Staff of the Lost Redemption |
| Fiery Sphere | Daemon Orb | Helltide Boots | |
| Priest | Fiery Sphere | Daemon Orb | Helltide Boots |
| Enchanter | Fiery Sphere | Daemon Orb | Helltide Boots |
| Henlon Seal | Daemon Orb | Henlon Shard | |
| Summoner | Ferlor Seal | Daemon Orb | Ferlor Shard |
| Fiery Sphere | Daemon Orb | Helltide Boots | |
| Wizard | Athlor Seal | Daemon Orb | Athlor Shard |
| Necromancer | Daemon Soul | Daemon Orb | Prison of Souls |
| Fiery Sphere | Daemon Orb | Helltide Boots | |
| Ranger | Daemon Sinew | Daemon Orb | Hellwind Bow |
| Fiery Sphere | Daemon Orb | Helltide Boots | |
| Daemon Breath | Daemon Orb | Bands of the Heretic | |
| Druid | Daemon Skin | Daemon Orb | Pandemonium Skullcap |
| Fiery Sphere | Daemon Orb | Helltide Boots |
Basic Strategy
- Because of the Deathshave room debuff, Priests do not have to PoS everybody. It will simply be overwritten.
- A Ranger must find the location of the outer Sphere, then lead the group into the inner ring using the Archery skill. This is done by opening the archery window, click shoot, with no target, then aiming again. Keep doing this over and over (quickly) until you see Death Sphere. When it leaves, you run east of inner, and repeat.. then, south of Garel.
- Wizards can bind the souls of the group to the Void of the Cube if necessary.
- Enchanter keeps tank SRed as much as possible.
- Damage stops attack during Revenge.
- Priests spam heal when the boss reaches Desperation.
Categories: Boss | Tier 3

