Enchanter Skills
From Revelation
| Character Classes | |||
| Soldiers of the Empire | |||
| Defenders of the Faith | |||
| Scholars of the Academy | |||
| Watchers of Chaos | |||
Active Skills
Meditation
Caps at Level 10
Requires Level 1
+ 6 mana regeneration bonus per point
+ 1 life regeneration bonus per point
20 second re-use time.
Re-use reduced by 1 second per point
In-combat regeneration has a 50% reduction, and happens once per 2 seconds.
Quick Cast
Caps at Level 10
Requires Level 40
Requires Concentration V
Your next spell will be cast instantly
5 minute 30 seconds re-use time.
Re-use reduced by 30 seconds per point
Elemental Defiance
Caps at Level 4
Requires Level 45
Requires Channeling X
All spell types are 'Physical'
Physical is resisted by armour and absorb
Lasts 12 seconds
2 minute re-use time
Spirit Link
Caps at Level 5
Requires Level 65
Requires Companion Mastery X
Pet absorbs 5% + 5% per point of all damage you take
Lasts 30 seconds
5 minute re-use time
Mana Shield
Caps at Level 5
Requires Level 65
Requires Transcedence V
Absorbs 10% + 5% damage per point
200% Mana Burn rate
Lasts indefinitely
1 minute re-use time when deactivated
Astral Trance
Caps at V
Requires level 70
Requires Transcendence X
Re-use time: ??
Lasts: 10 seconds
Intense mana regeneration
Ignite Essence
Caps at Level 10
Requires Level 80
Requires Concentration X
Restores 10% mana + 5% mana per point
5 minute re-use time.
Passive Skills
Channeling
Caps at Level 10
Requires Level 1
-2% spell mana cost on all spells per point
Mastery of Fire
Caps at Level 10
Requires Level 5
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Mastery of Ice
Caps at Level 10
Requires Level 5
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Companion Mastery
Caps at Level 10
Requires Level 10
+4% pet block bonus per point
+3% possible charisma pet block bonus per point
Mastery of Spirit
Caps at Level 10
Requires Level 10
+2% spellpower to non-offensive Spirit spells per point
+1% spellpower to offensive Spirit spells per point
+2% minimum effect to Spirit spells per point
Mastery of Air
Caps at Level 10
Requires Level 15
+2% spellpower to Air spells per point
+2% minimum effect to Air spells per point
Mastery of Earth
Caps at Level 10
Requires Level 20
+2% spellpower to Earth spells per point
+2% minimum effect to Earth spells per point
Concentration
Caps at Level 10
Requires Level 25
Requires Channeling V
+2% faster casting time per point
Collection of Thought
Caps at Level 8
Requires Level 27
+1% group spellpower bonus per point
Magic Resistance
Caps at Level 10
Requires Level 30
+5% resistance to fire, ice, earth, air, light and dark spells per point
Transcendence
Caps at Level 10
Requires Level 50
Requires Meditation X
Only active while Meditating
+ 8 mana regeneration bonus per point
From Transcendence VI onwards, mana regeneration rate in battle will increase by 5% effectiveness per point. In battle, mana regeneration effectiveness is normally 50% of your usual (activate using Meditation).
Mana Conservation
Caps at Level 4
Requires Level 60
Requires Channeling X
+4% chance per point to halve mana cost
-10% Mana Burn per point with Mana Shield
Collection of Intellect
Caps at Level 10
Requires Level 60
Requires Collection of Thought VIII
+2% group spellpower bonus point
Arcane Mastery
Caps at Level 10
Requires Level 75
-2% penalty to enemy's magic resistance per point
Rune Weaving
Caps at level III.
Requires level 100.
Requires AA 20.
These cast times reduced by 1.0 seconds per point.
Their mana costs reduced by 200 per point.

