Paladin Skills
From Revelation
| Character Classes | |||
| Soldiers of the Empire | |||
| Defenders of the Faith | |||
| Scholars of the Academy | |||
| Watchers of Chaos | |||
Contents |
Active Skills
Bash
Requires level: 15
Caps at level VI
Effect: + 0.8 second stun per point
12 seconds re-use time
Protect
Requires level: 42
Requires Shields V
Caps at Level III
Effect: +10% chance per point to block an attack on another with your shield
15 seconds re-use time
Double Edge
Requires level: 57
Caps at level VI
Effect: Weapons will strike an additional time / - 20% weapon damage while active
Lasts 16 seconds with 7 additional seconds per point
3 minutes re-use time
Crusaders Stance
Requires Level: 60
Requires Shields IX
Caps at level X
Effect: Each successful block of your shield gives a haste bonus.
20 + 3%/point chance to gain 3% bonus haste, and 10 + 2%/point chance for that block to gain another 3% haste, for a total of +6% haste.
Bonus haste exceeds haste cap by 10% per point.
Reuse timer reduced by 12 seconds per point.
Desperation
Requires level: 80
Requires Combat Precision III
Caps at level VII
Effect: + 50% melee damage bonus / + 10% absorb bonus / Activates at 8%life + 3% life per point
Lasts 30 seconds
2 minutes re-use time
Shield Stance
Requires level: 85
Caps at level 6
Require skill Shields 10
Require skill Phalanx 3
Effect: Block chance reduced to 0.
Effect: Unable to be Critical Hit
Effect: Melee Damage taken reduced by 3% per point.
Effect: Lasts 20 seconds
Effect: 60 second re-use timer, -3 seconds per point
Strike of Justice
Requires level: 92
Requires Combat Precision VI
Requires Battle Mastery V
Requires Double Attack V
Caps at level IV
Effect: Performs a Strike onto the target generating large agro. One strike for every point in this skill.
3 minutes re-use time
Virtuous
Caps at level III.
Requires level 100.
Requires AA 20.
Melee attacks restore 2% mana per point.
Lasts 20 seconds.
2 minute re-use time.
Passive Skills
Shields
Requires level: 1
Caps at level X
Effect: + 3 block bonus per point
Hammers
Requires level: 1
Caps at level X
Effect: Improves your ability to wield and do damage with hammers
Dodge
Requires level: 6
Requires: Agility
Caps at level II
Effect: + 3% Dodge bonus per point / +4% Possible Dodge bonus per point based on agility.
Improved Vitality
Requires level: 10
Caps at level VI
Effect: + 2% Life bonus per point
+1 hp regeneration for every 10 player levels per point.
A level 100 Paladin would gain 10 hp regen per point.
Enrage
Requires level: 12
Caps at Level III
Effect: + 33% agro generated on melee attacks per point.
Adds bonus agro for damage mitigated by enemy defenses. The more damage the enemy mitigates the more agro will be generated.
Enrage will now also generate agro if an attack is evaded of 5% of the player's minimum damage per point.
Prayer
Requires level: 20
Caps at level IV
Effect: +3 mana regen per point
+ 1 melee damage, per 3 player levels.
This means that a level 100 Paladin would gain 33 damage per point in Prayer.
Divine Focus
Requires level: 20
Caps at Level IV
Effect: - 2% spell mana cost on all spells per point
Adds 1 focus for every 10 player levels per point
A level 100 Paladin would gain 10 focus per point.
Parry
Requires level: 28
Requires Strength and Agility
Caps at level VI
Effect: + 2% parry bonus per point / +4% possible parry bonus per point
Magic Resistance
Requires level: 35
Caps at level V
Effect: + 5% resistance to fire, ice, earth, air, light and dark spells per point
Double Attack
Requires level: 40
Caps at level VI
Effect: + 4% chance to hit twice with your weapon per point
Stability
Requires level: 45
Caps at level V
Effect: + 8% stun resistance bonus per point / + 2% chance per point to land a Bash with 100% accuracy
Riposte
Requires level: 45
Requires Parry V
Requires: Strength and Toughness
Caps at level III
Effect: + 3% riposte bonus per point / + 4% possible riposte bonus per point
Battle Mastery
Requires level: 50
Caps at level V
Effect: - 2% penalty to enemy's absorb per point
Phalanx
Requires level: 55
Requires Shields VIII
Caps at level III
Effect: Generates agro every time you block an attack on yourself or on the player that you are protecting from a mob.
The agro generated by Phalanx is modified by 0.5 agro per player level, per point.
This means that a level 100 Paladin would gain 50 agro per block, per point in Phalanx.
Triple Attack
Requires level: 65
Requires Double Attack V
Caps at level III
Effect: + 4% to hit an additional time with your weapon per point. Does not require a Double Attack to activate.
Witness to the Word
Requires level: 70
Requires Divine Focus II
Caps at level X
+ 4 spellpower to healing spells per point.
+ 50% agro generation by damaging spells and self-healing spells per point.
+ 25% agro when healing someone else per point.
+ .1 seconds added to spell stuns per point
Combat Precision
Requires level: 75
Caps at level VIII
Effect: + 3% accuracy bonus per point.
Rampage
Requires level: 85
Requires Battle Mastery V
Caps at level V
Effect: Increases damage by 3% per point.

