Priest Skills

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Character Classes
Soldiers of the Empire

Warrior
Defender
Assassin

skills
skills
skills

guides
guides
guides

Defenders of the Faith

Priest
Paladin
Redeemer

skills
skills
skills

spells
spells
spells

guides
guides
guides

Scholars of the Academy

Wizard
Summoner
Enchanter

skills
skills
skills

spells
spells
spells

guides
guides
guides

Watchers of Chaos

Druid
Ranger
Necromancer

skills
skills
skills

spells
spells
spells

guides
guides
guides

Contents

Active Skills

Aran's Favor

Caps at Level 5
Requires Level 20
Requires Bind Wound 3
Lasts 15 seconds
When used on self it increases Light spell damage by 12% per point.
When used on another player it increases their healing received by 8% per point.
3 minute re-user time.

Bind Wound

Caps at Level 10
Requires Level 10
Heals 25% + 7.5% per additional point of the targets life.
2 minutes and 30 seconds re-use time.

Deter Evil

Caps at Level 10
Requires Level 3
+ 8% chance to stop evil mob attacks per point.
+ 4% chance to do 33% damage to evil mob per point.
30 second re-use time.

Shield of Aran

Caps at Level 6
Requires Level 35
Requires Aran's Favor 4
Invincibility for +5 seconds per point.
Spell casting times increased by 50%
10 minute re-use time

Searing Light

Caps at level III.
Requires level 100.
Requires AA 20.
+ 10% to Light spells power per point.
Light spells casting time reduced by 0.5 seconds.
Lasts 15 seconds.
60 second re-use time.

Passive Skills

Divine Focus

Caps at Level 10
Requires Level 1
- 2% mana cost on all spells per point.

Dodge

Caps at Level 3
Requires Level 45
+ 3% dodge bonus per point.
+ 4% possible dodge bonus per point.

Double Attack

Caps at 3
Requires Level 70
+ 4% chance to hit twice with your weapon per point.

Healing Mastery

Caps at Level 10
Requires Level 55
+ 2% chance per point for 2x effect of healing spells.
+ 2% bonus to the power of healing spells.
- 4% to agro generation from healing spells.

Maces

Caps at Level 5
Requires Level 5
Allows your to wield maces and increases your mace damage.

Magic Resistance

Caps at Level 10
Requires Level 30
+ 5% resistance to fire, ice, earth, air, light and dark spells per point.

Mastery of Light

Caps at Level 10
Requires Level 15
+ 2% spellpower to all Light spells per point.
+ 2% minimum effect to all Light spells per point.

Mastery of Pain

Caps at Level 5
Requires Level 60
+ 2% absorb bonus per point.

Mastery of the Holy

Caps at Level 10
Requires Level 15
+ 2% spellpower to all non-offensive Holy spells per point.
+ 1% spellpower to all offensive Holy spells per point.
+ 2% minimum effect to all Holy spells per point.

Prayer

Caps at Level 10
Requires Level 1
+ 3 passive mana regeneration per point.

Shields

Caps at Level 2
Requires Level 40
+ 3% block bonus per point.

Spiritual Purity

Caps at Level 10
Requires level 50
Requires Prayer 10
+ 4 passive mana regeneration per point.

Unity of Faith

Caps at Level 6
Requires Level 68
Requires Unity of Zeal 6
+ 3% group melee damage bonus per point.

Unity of Zeal

Caps at Level 6
Requires Level 32
+ 2% group melee damage bonus per point.

Ward evil

caps at level 5
Requires level 5
Adds 1 damage per point, per priest level, to melee attacks against evil mobs


Personal tools

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