Wizard Skills
From Revelation
| Character Classes | |||
| Soldiers of the Empire | |||
| Defenders of the Faith | |||
| Scholars of the Academy | |||
| Watchers of Chaos | |||
Contents |
Active Skills
Meditation
Caps at X
Requires level 1
Re-use time: 20 seconds
+ 6 mana regeneration per point.
+ 1 life generation by point.
Re-use reduced by 1 second per point
In-combat regeneration has a 50% reduction, and happens once per 2 seconds.
Frigid Will
Caps at III
Requires level 26
Requires Master of Ice IV
Re-use time: 180 seconds
Cancels a targets stun immunity timer
Re-use time lowered by 30 seconds per point
Can only be used every 5 minutes on the same target
Does NOT work in PvP
Quick Cast
Caps at X
Requires level 40
Requires Concentration V
Re-use time: 300 seconds
Lasts: 10 seconds
Your next spell will be cast instantly
Re-use reduced by 30 seconds per point
Elemental Defiance
Caps at IV
Requires level 45
Requires Channeling X
Re-use time: 120 seconds
Lasts: 12 seconds
+25% spellpower if life is greater than 75%
+0% spellpower if life is greater than 50%
-25% spellpower if life is less than 50%
-50% spellpower if life is less than 25%
All spell types are "Physical"
Physical is resisted by armor and absorb
Mana Shield
Caps at X
Requires level 65
Requires Transcendence V
Re-use time: 60 seconds
Absorbs 15% + 2.5% damage per point
200% Mana Burn rate
Lasts indefinitely
Astral Trance
Caps at IV
Requires level 70
Requires Transcendence X
Re-use time: ??
Lasts: 10 seconds
Intense mana regeneration
Passive Skills
Channeling
Caps at X
Requires level 1
-2% spell mana cost on all spells per point
Daggers
Caps at I
Requires level 1
Improves your ability to wield and do damage with daggers.
Mastery of Fire
Caps at X
Requires level 5
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Mastery of Ice
Caps at X
Requires level 5
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Concentration
Caps at X
Requires level 10
Requires Channeling V
+2% faster casting time per point
Mastery of Spirit
Caps at X
Requires level 10
+2% spellpower to non-offensive Spirit spells per point
+1% spellpower to offensive Spirit spells per point
+2% minimum effect to Spirit spells per point
Mastery of Earth
Caps at X
Requires level 20
+2% spellpower to Earth spells per point
+2% minimum effect to Earth spells per point
Magic Resistance
Caps at X
Requires level 30
+5% resistance to fire, ice, earth, air, light and dark spells per point
Critical Spell: Fire
Caps at X
Requires level 35
Requires Mastery of Fire X
+1.5% chance per point for 2x damage effects of your Fire Spells
Critical Spell: Ice
Caps at X
Requires level 35
Requires Mastery of Ice X
+1.5% chance per point for 2x damage effects of your Ice Spells
+1.5% chance per point maximum stun effect
Transcendence
Caps at
Requires level 50
Requires Meditation X
Only active while Meditating
+ 8 mana regeneration bonus per point
From Transcendence VI onwards, mana regeneration rate in battle will increase by 5% effectiveness per point. In battle, mana regeneration effectiveness is normally 50% of your usual (activate using Meditation).
Mana Conservation
Caps at IV
Requires level 60
Requires Channeling X
+4% chance per point to halve mana cost
-10% Mana Burn per point with Mana Shield
Arcane Mastery
Caps at X
Requires level 70
-2% penalty to enemy's magic resistance per point
Mana Flare
Caps at level III.
Requires level 100.
Requires AA 20.
12% chance per point that the next spell after a critical will ignore resists.
Spell also ignores caster bonuses. If original damage would have been higher, the Mana Flare is ignored.
The extra damage causes no additional agro.

